Illuminance-Consistent Dynamic Scene Editing with Phys-based 3D Gaussians and Inverse Rendering

Huang Leyang

Supervisor: Prof. Kenneth K.Y. Wong

About the Project

3D Gaussian Splatting

Utilize 3D Gaussian representation to capture and reconstruct the 3D geometry and appearance of a dynamic scene.

Dynamic Illuminance-Consistency

Develop an approach to maintain the illuminance-consistency in the dynamic scene using inverse rendering techniques.

Object Deformation

Handle deformations and interactions caused by scene editing using methods like deformation field or physics simulation.

User Interaction

Takes user’s editing commands, including moving or deleting objects from the current scene, or adding new objects to the environment, and then outputs a dynamically edited, illuminance-consistent, high-quality scene.

Evaluation

Evaluate the project and compare it with existing state-of-the-art approaches to assess the accuracy, reliability, and efficiency of the dynamic scene reconstruction framework.

Progress

System Pipeline

3D Scene Segmentation

Object Removal

3D Scene Inpainting